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	<title>Comments on: 16&#215;24 RGB LED Matrix</title>
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	<link>http://www.youritronics.com/16x24-rgb-led-matrix/</link>
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		<title>By: julienb</title>
		<link>http://www.youritronics.com/16x24-rgb-led-matrix/comment-page-1/#comment-1937</link>
		<dc:creator>julienb</dc:creator>
		<pubDate>Thu, 24 Jul 2008 10:32:22 +0000</pubDate>
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		<description>hello
nice project !!

I&#039;d like to drive 64 common cathodes RGB leds
I began my project:  http://www.julienbayle.net/diy/LiveInterface/
it is a monome clone arduino based and sparkfun PCB based.

could you help me ?</description>
		<content:encoded><![CDATA[<p>hello<br />
nice project !!</p>
<p>I&#8217;d like to drive 64 common cathodes RGB leds<br />
I began my project:  <a href="http://www.julienbayle.net/diy/LiveInterface/" rel="nofollow">http://www.julienbayle.net/diy/LiveInterface/</a><br />
it is a monome clone arduino based and sparkfun PCB based.</p>
<p>could you help me ?</p>
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		<title>By: Florin</title>
		<link>http://www.youritronics.com/16x24-rgb-led-matrix/comment-page-1/#comment-1401</link>
		<dc:creator>Florin</dc:creator>
		<pubDate>Tue, 24 Jun 2008 12:12:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.youritronics.com/16x24-rgb-led-matrix/#comment-1401</guid>
		<description>thx Bug, if you would like to share the project on this Blog don&#039;t hesitate to contact me.</description>
		<content:encoded><![CDATA[<p>thx Bug, if you would like to share the project on this Blog don&#8217;t hesitate to contact me.</p>
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		<title>By: Bug</title>
		<link>http://www.youritronics.com/16x24-rgb-led-matrix/comment-page-1/#comment-1396</link>
		<dc:creator>Bug</dc:creator>
		<pubDate>Tue, 24 Jun 2008 03:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.youritronics.com/16x24-rgb-led-matrix/#comment-1396</guid>
		<description>Oh, I see, that&#039;s really what he plans on doing...</description>
		<content:encoded><![CDATA[<p>Oh, I see, that&#8217;s really what he plans on doing&#8230;</p>
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	<item>
		<title>By: Bug</title>
		<link>http://www.youritronics.com/16x24-rgb-led-matrix/comment-page-1/#comment-1395</link>
		<dc:creator>Bug</dc:creator>
		<pubDate>Mon, 23 Jun 2008 23:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.youritronics.com/16x24-rgb-led-matrix/#comment-1395</guid>
		<description>Displays of this size are rarely constantly powered (disregarding the implications of PWM).  The LEDs are most likely placed in a matrix similar to that used for reading keyboard input, i.e. the anodes are wired together vertically, the cathodes horizontally, with only one cathode-row being activated at a time.  Then only three TLC5940 units (one for each color) would be needed to control the entire display, with the data for each subsequent row being latched into the chips at the same time that the row is activated.  If that setup produces too low a refresh rate, then it could be controlled in two 16x12 sections by 6 chips, or three 16x8 sections with 9 chips.

This is the same concept that I&#039;ll be using to build a full color illuminated 8x8 button pad, which would only need two of these chips at minimum, but I&#039;ll likely use three, so that it can be treated electronically as a 16x4 matrix, thus doubling the refresh rate.</description>
		<content:encoded><![CDATA[<p>Displays of this size are rarely constantly powered (disregarding the implications of PWM).  The LEDs are most likely placed in a matrix similar to that used for reading keyboard input, i.e. the anodes are wired together vertically, the cathodes horizontally, with only one cathode-row being activated at a time.  Then only three TLC5940 units (one for each color) would be needed to control the entire display, with the data for each subsequent row being latched into the chips at the same time that the row is activated.  If that setup produces too low a refresh rate, then it could be controlled in two 16&#215;12 sections by 6 chips, or three 16&#215;8 sections with 9 chips.</p>
<p>This is the same concept that I&#8217;ll be using to build a full color illuminated 8&#215;8 button pad, which would only need two of these chips at minimum, but I&#8217;ll likely use three, so that it can be treated electronically as a 16&#215;4 matrix, thus doubling the refresh rate.</p>
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